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I have a simple pistol model with one root bone.

enter image description here

It has a Childof constraint to the hand-bone of a character.

Now I want to add a new bones to the Pistol armature, so I go to edit mode, which shows the rest position then, add a bone there and define the root as parent of the new bone.

enter image description here

When I go back to pose psotion then and pose mode, the new bone is rotated like this:

enter image description here

Any idea how to fix it or what's the problem?

Thx!

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    $\begingroup$ it looks like your parent bone has a constraint, delete it, but are you sure you don't want to do the opposite, I mean make the root bone the parent of the new bone? $\endgroup$ – moonboots Jul 11 '20 at 17:27
  • $\begingroup$ @moonboots Sorry, description was wrong. Yes, the root will be the parent of the new bone. And yes, the root bone of the pistol has a constraint to the hand of the character (child of), but I need it. Edit: Ah I see, the new bone was a copy of the parent and the constraint was copied. I removed the constraint from the new bone, now it works... thx! $\endgroup$ – Jayanam Jul 11 '20 at 18:19
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Your new bone is green in Pose mode, it means it has a constraint, just delete this constraint.

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