My plan is to convert some floorplans into a map for a simple FPS game in Unity. The building I'm doing has three floors.
My workflow is as follows;
- Import svg into Blender
- Convert to mesh
- Extrude walls to desired height (each path creates 4 vertexes creating nice, thick walls, each with an "inside" and "outside" face
- Set each wall to a face for texturing inside Unity (normals are something I'm expecting problems with later on and am yet to deal with)
- Import into Unity as OBJ
My problem is creating ceilings and floors. My idea was to simply select the vertices and hit F to fill with a plane, then extrude to the same thickness of the walls created with extruding from the SVG but this isn't a very exact process.
What would be the ideal way to achieve this? Any tips would be greatly appreciated. Needless to say I'm learning as I make this and am a n00b. :)