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How is this smoother, it keeps wrinkling everything like forking pie crust

pie wrinkles http://ball2000.net/blender/images/GeeThanks.jpg

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  • $\begingroup$ It seems to be caused by ngons, but not exactly sure why.. $\endgroup$ – gandalf3 Nov 7 '14 at 4:01
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    $\begingroup$ Also, could you please avoid snarky comments like the question title. This site will become very unpleasant and useless if everyone starts lashing out and mocking other people. $\endgroup$ – MarcClintDion Nov 7 '14 at 5:23
  • $\begingroup$ I think it's that I give portions of the mesh more subdivisions than others; for now I'll just remember not to do that... $\endgroup$ – ball2000 Nov 7 '14 at 7:12
  • $\begingroup$ I'm thinking smooth vertex takes an average of connected vertices; those vertices which moved inwards were connected by an edge to the upper curve whereas those which moved downwards weren't. Rather than... I don't know, averaging infinity vertices of the suggested idealized shape? (may increase calculation time) ;) $\endgroup$ – ball2000 Nov 9 '14 at 6:18
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This tool doesn't seem to like ngons (faces with more than four vertices).

Assuming you want to make the outer edge circular, instead you might try using To sphere
(⎇ Alt⇧ ShiftS):

enter image description here

Or you might try the bundled loops tools addon.

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