0
$\begingroup$

how to bake an air brick

enter image description here

If i start with a cube i can have this result with a baked texture?

$\endgroup$
8
  • $\begingroup$ you won't be able to fake deep holes if that's your question, but you can fake the grooves on the sides $\endgroup$
    – moonboots
    Jul 11, 2020 at 9:31
  • $\begingroup$ For the grooves how? $\endgroup$
    – user77647
    Jul 11, 2020 at 9:46
  • $\begingroup$ do you mean you don't know how to bake? You need to bake the normals, maybe follow a tutorial on this topic, if you meet an issue please tell $\endgroup$
    – moonboots
    Jul 11, 2020 at 9:50
  • $\begingroup$ i try to bake with different method(normal, normal with cage). but dont bake the exactly map that i want. If i sent you the HP model con you try do this? $\endgroup$
    – user77647
    Jul 14, 2020 at 17:31
  • $\begingroup$ share your file here: blend-exchange.giantcowfilms.com $\endgroup$
    – moonboots
    Jul 14, 2020 at 17:59

2 Answers 2

0
$\begingroup$

It's because your grooves are made of faces that are completely parallel or frontal to the normals of the object that bakes, normal bake save only normals orientations, not depth, you need for example to give a small bevel to the angles or create b&w heights.

$\endgroup$
2
  • $\begingroup$ how to bake the heights correctly in my case(cube)? $\endgroup$
    – user77647
    Jul 15, 2020 at 15:20
  • $\begingroup$ it looks like it's now possible, perhaps check this video: youtube.com/watch?v=O1__olo3hds $\endgroup$
    – moonboots
    Jul 15, 2020 at 17:28
0
$\begingroup$

I found a workaround for solve my question.

  1. create LQ object
  2. Use magic UV map
  3. bake AO of LP with HP
  4. Clean result in inkscape
  5. apply new texture to LQ object with Bump node. This is the result without subdivision. Result
$\endgroup$

You must log in to answer this question.