Is there a way to make volume visible through a glass object in eevee?

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Sure. Just use this node arrangement for your glass. Pay attention to the blend modes highlighted on the right:


EDIT - My bad, I didn't see you wanted a refraction component. Adding it is easy, just add a Refraction BSDF and use another Mix Shader to combine it with the existing glass shader. See below (Note - I used a sphere in the image because the gem doesn't refract so well - surprisingly).


  • $\begingroup$ Thanks. This method is better than what I had, but I was hoping I'd be able to use refraction as well. $\endgroup$
    – Geo Burns
    Jul 10 '20 at 17:01
  • $\begingroup$ Can you specify what you mean by refraction? I'm sure it's possible - IOR of the fresnel is a refraction index. Also, I noticed it looks way better if you apply smooth shading to the gem. $\endgroup$ Jul 10 '20 at 17:14
  • $\begingroup$ The objects seen through the lens are not distorted, as they should be if seen through curved glass. $\endgroup$
    – Geo Burns
    Jul 10 '20 at 18:24
  • $\begingroup$ I updated my answer to include refraction. $\endgroup$ Jul 10 '20 at 19:02

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