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I have three obj files: a ship, a turret and a gun.
I want to import these back into Blender and output such that the g3DJ file contains three seperate "nodes" (as achieved by Xoppa of libgdx fame - probably using Maya). All I get is one node with "children" having 3 "parts". How do I achieve seperate "node" output?

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Figured it out! I was exporting from blender to a wavefront obj file and then using fbx-conv to convert to a G3DJ one: this gave one node with 1 children with 3 parts. Now when I export to an fbx file and convert to G3DJ using fbx-conv I get 3 nodes as required.

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