I'm not quite sure how to explain this, but I try as good as I can:
I want to create a UV Map for a room with 8 walls that has a sphere shrinkwrapped onto it, so I can project equirectengular video material on it.
Has anyone experience with this?
but the borderlines are weirdly pressed together so it's not just a clean edge and the corners are also filled incorrectly, is it normal in my case? Do I have to merge along the vertices and the edges at the borderlines manualy, so that I can make a seam there for the UV?
Is there a better solution to shrinkwrap a sphere onto such an object to get a clean spherical UV? Thanks for any hints