Blender noob here...
I'm not sure which direction to go for texturing my low poly maps. I've tried texture painting directly onto and also assigning image materials to faces- but I'm trying to do something like this:
I can see their material is pulled from a 2D tileset, have they somehow split it up into parts and are able to assign each part to specific faces?
Is there a method name anyone can tell me so I can google it?
EDIT: Noticed the UV map is used as the tileset, so maybe that's what I need to look more into...