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Noob. Working at using particle system to model fringe for a theatre curtain similar to this. 1 I've made a single row of vertex emitting hair particles as tassel objects no problem, and activated physics. I want the individual strands to sway side to side when I animate the emitter, but find they bounce up and down (get longer and shorter) instead. I've tried what seems like every parameter on the particle panel but nothing seems to change bouncing to swaying behavior. What am I missing?

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