I have a problem with exporting animation from Blender to FBX. After I export to fbx, I open fbx file with FBX Review and can not see any animation. When I import fbx back to blender there is no previous animation and data. What was my mistake while exporting? How it can be solved?

My .blend file:

My export (default) settings: enter image description here

  • $\begingroup$ Not sure what is correct way to do this, but I solved my problem by baking all animations: (Select Armature->Object menu in object mode->Animation->Bake Action). I think my mistake was that I thought FBX supports Blender constraint, but as I understand it don’t. Therefore all animations which are driven by blender constraints will be lost if it exported to FBX. $\endgroup$
    – Stas
    Nov 14, 2020 at 9:04

1 Answer 1


I think you need to add some key frame (location, rotation). Then u can export to fBX format enter image description here

enter image description here

select the object, curve and bone then export to FBX. It worked for me.

enter image description here


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