I have a problem with exporting animation from Blender to FBX. After I export to fbx, I open fbx file with FBX Review and can not see any animation. When I import fbx back to blender there is no previous animation and data. What was my mistake while exporting? How it can be solved?
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$\begingroup$ Not sure what is correct way to do this, but I solved my problem by baking all animations: (Select Armature->Object menu in object mode->Animation->Bake Action). I think my mistake was that I thought FBX supports Blender constraint, but as I understand it don’t. Therefore all animations which are driven by blender constraints will be lost if it exported to FBX. $\endgroup$– StasNov 14, 2020 at 9:04
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