0
$\begingroup$

I want to make a model that is big enough to have characters walk around and inside of it. I already have it roughed out (see picture), but now that I want to add detail (windows, railings, pipes...) I was wondering what the best way to do this is: keep the entire thing as a single mesh, make the details as separate meshes in the same object, or make them different objects altogether? What sections are the best to separate out?

Related to that: how do I keep everything together when the big thing is animated?

Model of the big thing. The total height is 20m. Around the 3d cursor is a human rig for scale.

Model of the big thing. The total height is 20m. Around the 3d cursor is a human rig for scale.

$\endgroup$
2
0
$\begingroup$

You can make things as separate objects, if you'd like. When you do so, use parenting. You can still do it as one mesh, its up to you how you want to go about things. Eventually, you'll use bones and you'll need to use parenting then.

https://www.youtube.com/watch?v=o5f18T7Rjmc

https://www.youtube.com/watch?time_continue=73&v=GS452KMVWKA&feature=emb_logo

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.