I know morphing between shapes has been discussed in other posts, however, I have a particular set of requirements that I'm not able to address based on the information I have found elsewhere and personal experimentation.
I want to morph between two objects and then use that exact same morph/transformation on a separate object to transform it into another shape. For instance if we used transformation x on a cube to transform it into a circle then when we apply transformation x to another object it will become more circular.
Ive tried using shapekeys, shrinkwrap, and particle physics but they all have drawbacks. When I use particle physics I don't believe I can use the same transformation on other objects and while with shape keys I may be able to do so, I'm not able to transform complex objects into others adequately due to differences in the # of vertices. Trying to create objects with equal #s of vertices (subdivision/decimate modifiers) didn't quite work out either (that may not help anyway). If anybody has any ideas for doing this with the requirements stated, even using something other than blender, please let me know.