Hi I am simply trying to remove the backfaces from my wireframe. The left one has a wireframe material on it. there is my question: How could i integrate an geometry node with "backfacing" as output so that the backfacing side is ignored by the camera?
The right one has a wireframe modifier on it with unchecked "keep original" and a material index of 1. It has two materials. First one for solids is just transparent. Second one is simply a colour. There as well I wanted to put a geometry info node on the solid onces, so that I can see only the front and make that one transparent.
But I seem to not get it right in this instance, while i could have sworn it was a super easy thing to do.
Could anyone point me to the right way? Better solution? Wireframe with backface culling for rendering. ....
Thanks a lot.