I am relatively new to Blender. I come from Sketchup for modeling and Simlab Composer for rendering. In Composer there is a function to save the material palette. Then if I have a model that uses similar materials I can re-apply all of the materials in one click using the saved material file. My question is does Blender have a similar function? I figured out how to append materials, but then I have to go through and apply them. For example any material that uses nodes does not append with the nodes intact. So I have to append the node tree and then redo the material with the correct nodes. This is very tedious and time consuming. Maybe I'm doing something wrong? Thanks in advance.
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2$\begingroup$ Hi. Instead of phrasing the title/question in terms of what you think the answer is, I think it would be better to ask about the actual problem you are having. See the XY problem: meta.stackexchange.com/questions/66377/what-is-the-xy-problem . Thanks. $\endgroup$ – Ray Mairlot Jul 8 '20 at 15:50
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$\begingroup$ Hello :). You mentioned "Material...doesn't append with nodes intact". Are you talking about Blender materials? Because this shouldn't happen. $\endgroup$ – Jachym Michal Jul 8 '20 at 16:38
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$\begingroup$ Thanks Ray. I think it's pretty obvious what I'm asking. Not sure how to rephrase it to meet the XY problem standards here. If it's not clear I can provide answers to questions about my post. If you don't have an answer or question perhaps refraining from commenting is the best option. I'm just looking for help here.Thanks. $\endgroup$ – jdkoll Jul 8 '20 at 19:53
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$\begingroup$ Hi Jachym, thanks for the quick reply. Yes, when I append materials from another Blend file I am not getting the nodes associated with those materials. If I click on a material it just has the default Principled BSDF. The colors seem ok, but no nodes for bump, normal or roughness. $\endgroup$ – jdkoll Jul 8 '20 at 19:57
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I don't know if this is what you need. But in Object mode select the objects without the materials, select the object with the material and press CTRL+L then click materials. now the objects will have the same materials.
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$\begingroup$ Thanks for the reply. So when I append materials from one file to another do I have to then reapply all of the materials? $\endgroup$ – jdkoll Jul 9 '20 at 13:32