I am relatively new to Blender. I come from Sketchup for modeling and Simlab Composer for rendering. In Composer there is a function to save the material palette. Then if I have a model that uses similar materials I can re-apply all of the materials in one click using the saved material file. My question is does Blender have a similar function? I figured out how to append materials, but then I have to go through and apply them. For example any material that uses nodes does not append with the nodes intact. So I have to append the node tree and then redo the material with the correct nodes. This is very tedious and time consuming. Maybe I'm doing something wrong? Thanks in advance.