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I imported an armature into blender with animations included. The problem is that the skeleton uses the Y-axis as the up axis, and I need to use the Z-axis.

I have tried rotating it manually in edit mode, but the animations contort

Any help appreciated

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  • $\begingroup$ What format of file are you importing? Some formats let you specify Y and Z direction on import (.obj, for example). $\endgroup$ Jul 8 '20 at 1:52
  • $\begingroup$ I'm using an add-on to import the model. The extension is .semodel. I wanted to import like that but unfortunately I don't have an option to, hence why I'm trying to just fix after import. The animation is correctly lined up with that axis as well $\endgroup$
    – David W
    Jul 8 '20 at 2:52
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I found out I can do this by just going into object mode, rotating the armature and applying the rotation

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