I have a cloth pattern mesh. The goal of my project is placing sensors on the cloth to detect signals from human. So, I need to place sensor pockets on the cloth but only on the front part.

This is the pocket location. The sensor pocket should be square shape, but when I made it square, it became a hole on the mesh like the figure right. That`s why I will make this square opened(I will put very small gap at one of the corner)

enter image description here

enter image description here

Here, one problem occurs, that, when I simulate the cloth, the pocket line was disappeared. I need to check if the sensor pocket locates well on its proper place.

enter image description here

This gif shows that when I simulate it, the pocket place was disappeared. It can be any other solutions only if I can check the pocket place after I simulate.

PS I wanted to upload Blender file, but I do not know how to upload it. if you tell me, I will do that. (Since someone asked me to upload file before)

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    $\begingroup$ You can use Blend-Exchange (blend-exchange.giantcowfilms.com) to upload a file and edit the resulting link into your question. $\endgroup$ – Sanbaldo Jul 7 '20 at 17:59
  • $\begingroup$ can you add the hole after the simulation is over? $\endgroup$ – Sanbaldo Jul 7 '20 at 18:03
  • $\begingroup$ @Sanbaldo oh, thank you! I will try that! For the second comment, i don't get it. What do you mean?? $\endgroup$ – Jinho Kim Jul 7 '20 at 18:16
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    $\begingroup$ Hi. The 'blender-internal-render-engine' tag relates to the Blender Internal render engine (present in blender 2.79 and removed in 2.8). (Also, as your question isn't about rendering, it wouldn't be relevant anyway :) - removed.) $\endgroup$ – Ray Mairlot Jul 7 '20 at 18:42
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    $\begingroup$ In real life the pocket would be a separate piece of fabric stitched to the main garment. So create a new cloth item and pin it to the main suit using hooks. That way the deformation of the "vest" would drive the deformation of the pocket. $\endgroup$ – susu Jul 7 '20 at 19:41

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