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I'm modelling a helmet and one of the pieces needs sharp edges. The problem is that the edge loop continues onto a part of the mesh that needs to stay smooth/curved. I'm unsure of how to edit the mesh to fix this whilst maintaining good topology, so any help on how to fix this is greatly appreciated.

  • $\begingroup$ Hello :). As expected, @Moonboots has you covered $\endgroup$ Jul 7, 2020 at 10:31
  • $\begingroup$ I saw that post whilst trying to solve the problem, but the images are taken from too far from the mesh to tell how they fixed the issue, that's why I posted a new question :) $\endgroup$ Jul 7, 2020 at 10:42
  • $\begingroup$ Just compare your topology with the answer :). Your edges are very close together which causes the crease. Moonboots has the edges more spread out :). $\endgroup$ Jul 7, 2020 at 10:46
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    $\begingroup$ ah, now I see what they did, thanks for the response :) $\endgroup$ Jul 7, 2020 at 10:50


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