I'm trying to copy this animation I found online (first image) using blender 2.83. I'm using a combination of a shape key (to squash the cube), a simple deform modifier (to twist), and finally keyframing the cube for rotation. My issue is the deform modifier twists the entire cube - in the original animation the base stays locked. How might I go about this? Any suggestions would be greatly welcome. Thanks

PS - I also tried twisting the cube using a shape key but the end result would intersect itself and looked ugly.

This is my Blender File


enter image description here


You just have to slide your controlling empty 1 unit down.

enter image description here

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    $\begingroup$ exactly, except it goes in the other direction at the end, the cube does something like frame 30 = 0°, frame 45 = 360° (instead of -180) $\endgroup$ – moonboots Jul 7 at 7:18
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    $\begingroup$ Yes! Huge thanks. I'm pretty new to Blender and was racking my mind for hours trying different approaches unsuccessfully. Sending good vibes your way. $\endgroup$ – Computer Use Jul 7 at 8:08

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