I wish to edit a component of an object, say a cube, using python script.
For example if I need to change the material or color of just one face of the cube/object, can I do that using python?
Yes, you can. You will need a second material and then assign that material to the face. Here is an example I concocted which affects the faces you have selected in EDIT mode:
import bpy import bmesh def get_other_material(): mat = bpy.data.materials.get("pants") if mat is None: mat = bpy.data.materials.new("pants") mat.diffuse_color = (0.8, 0.6, 0) return mat def setPolyMaterial(obj, polyIdxs): if len(obj.data.materials)<2: obj.data.materials.append(get_other_material()) material_index = 1 if bpy.context.mode == 'EDIT_MESH': bm = bmesh.from_edit_mesh(obj.data) for idx in polyIdxs: bm.faces[idx].material_index = material_index bmesh.update_edit_mesh(obj.data) else: for idx in polyIdxs: obj.data.polygons[idx].material_index = material_index obj = bpy.context.active_object if bpy.context..mode == 'EDIT_MESH': bm = bmesh.from_edit_mesh(obj.data) polyIdxs = [ f.index for f in bm.faces if f.select ] else: polyIdxs = [ p.index for p in obj.data.polygons if p.select ] setPolyMaterial( obj, polyIdxs)
I personally prefer to avoid anything from bpy.ops if I can because it requires you to mess with the editor state; and exactly what state you must adjust is entirely undocumented (although usually straightforward, USUALLY).
If you want to alter anything other than the diffuse_color, you can hover your mouse over the field and a pop-up will usually appear giving you an indication of the path to that property in python code (although sometimes it is truncated and you have to go to #blenderpython for an answer)