# Export to GLTF/GLB - Remove domain / bounding box from animation

I am trying to export a 3D model with an animation as a .glb file, but the bounding box is obscuring the entire animation. Any way to remove the bounding box to show the actual animation?

Here is what I want exported:

But this is what I get:

• You'll need to provide more information to get help with this question. The glTF addon doesn't create arbitrary bounding boxes — something in your Blender scene is creating this box. If you can't find and hide it in Blender, you'd need to share details (the .blend file?) so that others can reproduce and debug. – Don McCurdy Jul 22 '20 at 4:05
• @DonMcCurdy Thank you for your reply! I have updated the original post with more information, please let me know if this helps! – coding_patty Jul 27 '20 at 13:10
• Sorry, I still don't know what it is that you're exporting. Can you share enough information that someone could reproduce the problem you are seeing? – Don McCurdy Jul 27 '20 at 17:30
• @DonMcCurdy Thanks for the response, I would have responded earlier but I didn't get an email or anything from StackExchange :/ So what I'm doing is basically creating a flame animation that comes out from an object, and I want to export it such that the flame animation will be attached to the .glb object. The smoke effect is coming from "Quick Smoke," from Quick Effects list in Blender 2.8 – coding_patty Jul 28 '20 at 14:09
• @DonMcCurdy I found my solution! So when exporting, I needed to have these specific options checked while exporting: Include > Selected Properties / Custom Properties, Geometry > Apply Modifiers, Animation > Use Current Frame imgur.com/aggINok – coding_patty Jul 30 '20 at 14:06