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This seems simple (to Adobe Illustrator users maybe?) but how do I get a 2D curve to go through say 12 points. Such that each bezier handle is determined by the previous and next point in the row? "Path" in photoshop.

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You can "draw" connected points by pressing Ctrl and the right mouse button. The bézier hadles will be calculated automatically.

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Or you can use the grease pencil to draw and convert the strokes to curves.

Curve editing in blender is still quite rudimentary, for complex shapes it is a lot easier to use a vector drawing program (like inkscape, illustrator, etc), save the path as SVG and import into blender.

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