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I have a scene setup with some objects which i want to be affected by the environment texture i have created and some which i dont (they are darker areas and are being lit up too much) - Is it possible to omit some objects in a scene from being affected by the environment texture lighting?

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  • $\begingroup$ I guess you need to use the Compositor $\endgroup$
    – moonboots
    Jul 6, 2020 at 10:23

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There is no way to render it all at once in Cycles. You can use 2 different View Layers with collections as masks to render twice and composite them in the compositor.

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  • $\begingroup$ great thats a good fix, thanks very much for that. shame theres no way to have more control over the lighting prior to render... $\endgroup$ Jul 6, 2020 at 11:26

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