I have a scene setup with some objects which i want to be affected by the environment texture i have created and some which i dont (they are darker areas and are being lit up too much) - Is it possible to omit some objects in a scene from being affected by the environment texture lighting?
1 Answer
There is no way to render it all at once in Cycles. You can use 2 different View Layers with collections as masks to render twice and composite them in the compositor.
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$\begingroup$ great thats a good fix, thanks very much for that. shame theres no way to have more control over the lighting prior to render... $\endgroup$ Jul 6, 2020 at 11:26