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First time posting to these forums. I am in the process of trying to learn Blender having come from a Max, then Maya centric workflow. I was wondering how difficult it would be to map a series of similar functions to a single key that can then cycle through them?

I tend to want to have as few hotkeys to remember as possible and have found that this was a good way to go about it. As an example, in Maya, I have one hotkey that cycles through transform modes, and another that handles axis constraints. In theory, I could also create one that cycles through subobject modes.

Thanks.

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  • $\begingroup$ I've never used Maya or Max so I don't exactly understand what you need. Blender has context menus, accessible pressing the right mouse button, the meny change according to the editor and tools selected. And there is also a Dynamic context menu addon: docs.blender.org/manual/en/latest/addons/interface/… $\endgroup$
    – susu
    Jul 5, 2020 at 22:55

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Blender has a quick favorites menu, hotkey = q. To add operations to the quick favorites menu, simply right click on the operation and choose add to quick favorites.

For example, let's say I want the add mesh operation to be in my quick favorites menu:enter image description here

Now when I hit q this is what I see. enter image description here

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