I'm an industrial designer and I'm trying to make 3D recreations of my work in Blender, I mainly use a technique that consists in coiling threads over wood surfaces as you can see here:
For a closer look at the threads see here:
The thing is that I already got the 3D model basically done with very accurate dimensions, as you can see here:
However, I'm having a really hard time getting the threaded textures to look right, I already made a texture taken directly from a photo of my work
But the results I'm getting aren't the best.
What am I doing wrong? What's the best approach to simulate those materials in Blender? Should I stick to making (better) textures or there's a good way to make realistic procedural threads like the ones used in my work?
I'll share a photo of my Texture Nodes
and here are the rest of the nodes used for the material
(The nodes called Patterns and Fabric are from a tutorial that teaches how to make fabric-like materials).
I won't be using AutoCAD or any other industrial design software since I'm looking to do some cinematic animations/effects with the models that are more easily achievable with Blender (2.82 btw).