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So I watched a tutorial on how to make fog and it showed just to add a volume scatter node, but when I do this nothing shows up, it's just blank. I'm basically trying to recreate the PS2 intro fog and need to be able to see it from a far distance looking downwards.

There are screenshots from my project:enter image description here

enter image description here

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  • $\begingroup$ Are you in eevee or cycles? $\endgroup$
    – Yohello 1
    Commented Jul 5, 2020 at 16:21
  • $\begingroup$ evevee @Yohello1 $\endgroup$
    – Murth
    Commented Jul 5, 2020 at 16:22
  • $\begingroup$ Try increasing your density and see if it does anything? $\endgroup$
    – Yohello 1
    Commented Jul 5, 2020 at 16:26

2 Answers 2

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Your scene seems to be very large. There are some things you should check / try:

  1. in the rendering "Volumetrics" tab: usually the visibility starts at 0.1m and ends at 100m - probably you got to adjust those values
  2. increase density of your Volume Scatter node
  3. you need light to make your fog visible, probably increase the light strength if you already have lights in the scene
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  • $\begingroup$ Could i add a glow node to the fog? $\endgroup$
    – Murth
    Commented Jul 5, 2020 at 16:36
  • $\begingroup$ When I increase the density nothing happens, my end is already at 50000 for volumetrics, and I tried the light but nothing :/ $\endgroup$
    – Murth
    Commented Jul 5, 2020 at 16:37
  • $\begingroup$ His scene is fairly big but the object to which volume scatter node is applied is small $\endgroup$
    – Nxdhin
    Commented Jul 5, 2020 at 16:50
  • $\begingroup$ afaik you cannot add a glow node to your fog. Currently I can think of two things: The object itself could be displayed as bounds in the viewport, or it is just disabled. $\endgroup$
    – cgtinker
    Commented Jul 5, 2020 at 16:50
  • $\begingroup$ maybe just create a cube with basic dimensions and add your material to it, if everything is as described you should see the fog. Maybe the issue occurs when scaling up (at a certain point)... $\endgroup$
    – cgtinker
    Commented Jul 5, 2020 at 16:54
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Make sure that if you are using an older version than 2.8 to check volumetrics in render properties tab and adjust the end clipping if you scene is large.

enter image description here

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  • $\begingroup$ It doesn't give me the option to check it $\endgroup$
    – Murth
    Commented Jul 5, 2020 at 16:30
  • $\begingroup$ Then you must be using newer blender version .It is enabled by default.Make sure your volumetrics settings are same as mine.If still the problem persist share your .blend file $\endgroup$
    – Nxdhin
    Commented Jul 5, 2020 at 16:37
  • $\begingroup$ How do I share the file? $\endgroup$
    – Murth
    Commented Jul 5, 2020 at 16:40
  • $\begingroup$ blend-exchange.giantcowfilms.com -use this to share you file.Also try tweaking the strength if your lights $\endgroup$
    – Nxdhin
    Commented Jul 5, 2020 at 16:45
  • $\begingroup$ I tried to upload it? Im not sure if it worked. Yea I checked the cube and it just straight up disappears/ becomes see through. @nxdhin2005 $\endgroup$
    – Murth
    Commented Jul 5, 2020 at 23:29

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