I have this weird seam in my fork that I'm making. It wouldn't be such a big problem but it seems to interfere with the shader and causes a weird seam. I found out there was faces underneath the topology, so i tried removing them with a small amount of success. Here are the pictures,
I tried smoothing it in sculpting but it makes it much worse. I also tried merging any double vertices, no success. I cannot even select the edge loop. I think it occurred when I subdivided? But by the time I noticed, it was too late to undo the subdivision. Any help would be appreciated, thanks.