I have this weird seam in my fork that I'm making. It wouldn't be such a big problem but it seems to interfere with the shader and causes a weird seam. I found out there was faces underneath the topology, so i tried removing them with a small amount of success. Here are the pictures, ForkFork 2

I tried smoothing it in sculpting but it makes it much worse. I also tried merging any double vertices, no success. I cannot even select the edge loop. I think it occurred when I subdivided? But by the time I noticed, it was too late to undo the subdivision. Any help would be appreciated, thanks.


your topology has many errors:

  • red circle: you have 5 edges come from a single vertex
  • green circle: you have 3 edges come from a single vertex

You need to have only quads (A square or rectangular polygon is referred to as a quad or quadrilateral polygon, and is a four-sided polygon. It has exactly 4 vertices at the corners connected by 4 edges) for best shading results.

How to fix it?

Edit your topology to have only quads:

  • merge the vertex in orange circles. Select the vertices and press M (or Alt+M in version 2.79 or older)
  • remove the vertex in the yellow circle
  • continue fixing the topology to have only quads

enter image description here

here's a good topology for a fork (source here: https://www.turbosquid.com/3d-models/fork-metal-3d-model-1360722)

enter image description here

| improve this answer | |
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    $\begingroup$ Thank you, I was able to fix it. I'll use this info to help me in my future projects as well, thanks! $\endgroup$ – Mashimaro7 Jul 5 at 17:29
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    $\begingroup$ so please select my answer as "selected". thanks $\endgroup$ – Sanbaldo Jul 6 at 6:47
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    $\begingroup$ My bad, I forgot to click it haha. $\endgroup$ – Mashimaro7 Jul 6 at 9:56

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