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I have a car model with many vertices already however some parts of the car which need to be separated as a separate mesh don't have vertices. I tried using extrude, but that doesn't help in moving that specific part of the car. I need to make it separate meshes to ensure that when I change the texture of the car, some portions are not changed and stay black. Is there a way to do this?

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    $\begingroup$ hello, maybe some pictures would help to understand $\endgroup$ – moonboots Jul 5 at 14:30