First try on sculpting a skull + doing retopology, and I'm a bit lost at this point. I'd like to use the skull in a simple animation, but multiplied manifold (over a 100 times), so in order to do that it needs to be much simplified, but without losing the details, so it still looks real enough. Tried several different end results by applying the shrinkwrap mod to get a decent result, but none of them really turned out satisfying enough. The best result I've ended up with, still has 45000 faces (added screenshot). So my questions are: -is my retopology too detailed for what I'd like to achieve? -what's the "best" next step from here on to finish the retopo (meaning possible alternatives to shrinkwrap etc.)?
Thanks for your help!