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I'm making a library of leaves. Once I have the image plane and all the maps assigned. What is the best method to distort the image plane to make the leaves look more natural/realistic shapes?

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  • $\begingroup$ so all your meshes will be subdivided planes like the one we see on your picture? In that case just enable the Proportional Editing option, and move some vertices? $\endgroup$
    – moonboots
    Jul 5, 2020 at 5:24

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have not used Blender much in a long time either but hope this is what you're looking for.

I screen captured your leaf image used it as a reference to model a grid around it deleting the excess, made a material to map the image to the leaf, did a quick UV map , set displacement to bump, went into shading and changed settings to distort the surface.

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rendered single leaf and it looked good , in object mode duplicated it nine times , took each leaf into edit mode > sculpt mode and used the elastic deform tool to distort the shape from flat plane.

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I rendered both sides this is the bottom so it seemed to work good.

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  • $\begingroup$ Thanks for your help, yes I looked into editing the plane in sculpt mode. I think that's the easiest way. Thanks $\endgroup$
    – brendan
    Jul 5, 2020 at 6:31

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