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I am designing a little something to be printed onto a T-Shirt.

But I haven't decided which color the shirt should have, which has direct impact onto the colors I want to print in.

Is it somehow possible to implement a Node where I can select between a few color schemes, eg. "Colors for white shirt", "Colors for red shirt" and so on, causing an "If selected first option, output red here and green here and..."

The thing I do not want is to have to fiddle with all the colors each time I change my mind about the shirt color.

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  • $\begingroup$ Hello :). You could create different color variants as nodegroups, and switch between them inside one material :). $\endgroup$ – Jachym Michal Jul 4 at 21:54
  • $\begingroup$ Hey :-) -- That would be necessary for every material, or am I misunderstanding? $\endgroup$ – Kurtibert Jul 5 at 9:51
  • $\begingroup$ Depends on how you implement it :). Related: Switch node in Cycles material? $\endgroup$ – Jachym Michal Jul 5 at 10:23
  • $\begingroup$ Just found this, could that be feasible? animation-nodes.com $\endgroup$ – Kurtibert Jul 6 at 20:20
  • $\begingroup$ I don't work with animation-nodes but there are many experts on this site :). $\endgroup$ – Jachym Michal Jul 6 at 20:40
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Just to illustrate a simple switch for two nodegroups.
This answer covers a more complex switch with multiple inputs.

Using nodegroups inside other nodegroups could affect multiple materials at once.

enter image description here

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  • $\begingroup$ IMHO It would be easier to create a number of differently colored models :). $\endgroup$ – Jachym Michal Jul 5 at 10:54

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