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I am learning how to animate in Blender 2.83 and have been trying to get motion paths to work with not success.

If I select the hand controller of the rig and click on "Motion paths > Calculate...", all I can see is a cluster of points at the origin of the scene and numbers matching my frames.

enter image description here

These are the settings of my motion path

enter image description here

Is there anything I am missing?

Thanks

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    $\begingroup$ Is the controller a bone? Are you sure that what you are selecting is actually animating and keyframed? $\endgroup$ – Cultmethod Jul 4 at 17:04
  • $\begingroup$ It looks like you are seeing the motion path for the robot object. Make sure the controller is selected as the active object, then update the motion paths. $\endgroup$ – no-can-do Jul 6 at 14:29
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I wasn't able to fix the issue for this particular animation, but I believe it was because the arm is in FK. I tried the same with the IK leg in a different animation and the motion path works correctly.

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