I've been attempting to make a wavy ocean with a pirate ship floating on it, but I ran into a problem. The foam is too low of a resolution because my camera is very near the ocean, and if I change the ocean modifier's resolution, blender takes a long time to load. Especially during renders. Is there any way to get only part of the ocean to have a high resolution? I've looked at adaptive subdivision, but I don't think that is the right path. My ocean modifier is on a plane if that helps. Thanks!