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I'm trying to create this pattern of rooftop tiles I saw while travelling, I'm pretty new to Blender so I'm trying to work this out using two arrays but I'm not quite getting there.

This is what I got so far

enter image description here

Are there certain methods I could use to achieve this pattern? Since they also have an offset of 50% on the x-axis.

enter image description here

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Just offset it on multiple axis at once.

  1. One Array modifier with X offset
  2. Second Array modifier with X, Y and Z offset (you can also add start/end caps)
  3. Third Array modifier to repeat this result

enter image description here

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    $\begingroup$ Thanks so much for the detailed explanation! I guess filling in the empty gaps left and right is something the modifier isn't capable of doing? This helps me a lot thanks. $\endgroup$ – Miguel Stevens Jul 3 at 19:08
  • $\begingroup$ I just noticed you almost got it right in your screenshot :). Anyways, glad to be of help. $\endgroup$ – Jachym Michal Jul 3 at 21:24
  • $\begingroup$ Thanks! Out of curiosity, how did you create the tile shape? I created a circle, cut away 75% and then added a plane to that mesh and connected the vertices, Is there an easier way to create this rounded rectangle? $\endgroup$ – Miguel Stevens Jul 4 at 6:37
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    $\begingroup$ @MiguelStevens I used proportional editing for the curved end, similar to this answer. $\endgroup$ – Jachym Michal Jul 4 at 8:38

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