I've recently finished exporting and texturing a bunch of psk meshes from a game in blender. My current plan is to cover these meshes in collision models and then export/compile them to a map editor (the hammer editor) where I will make a map using these custom models. I've never used blender before so this has been an interesting experience for me.
However I have run into a potential problem.
The main worry I have at this present moment is with the vegetation textures. Textures such as leaves and grass carry a black outline (pictured below) this outline is quite chunky and because of my little experience with blender I have no idea whether it will carry over once I export/compile the model.
As you can see below the texture I'm using does not contain this black outer
This happens albeit to a lesser extent on grass too...
Can anyone tell if there's something I need to do to fix this or even if it needs fixing at all. I checked the game files and the meshes and textures had the same file names and match each other in the UV editor.