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I have created a rough head model and added a subdivision surface modifier then set the mesh to follow geometry with the 'adjust edit cage to modifier'. See below:

enter image description here

I want to add a couple of edges back but when I click two vertices and press F, I get the following result:

enter image description here

I don't know why this 'pinching' is occurring but is there a way I can add the missing edges so that they are smooth and follow the geometry?

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    $\begingroup$ Do the 2.8 counterpart of J $\endgroup$ Commented Jul 2, 2020 at 10:58

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F creates an edge between the 2 vertices but it won't cut the face, it will just create an edge over the face, what you need to use is J, which will cut the face. You can also use the knife tool: K to activate, and, since BLender 3, C to cut through to the mesh, A to cut perpendicularly.

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  • $\begingroup$ The J command worked perfectly, thanks for your answer! $\endgroup$
    – CSharp
    Commented Jul 2, 2020 at 9:04

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