I'm new to Blender and I started to learn by modeling an old camera lens with the help of this excellent tutorial on parametric non-destructive modeling: https://www.youtube.com/watch?v=v9CXeprYW1M&t=1626s
I've now encountered a problem that I can't seem to find a solution. I have modeled the lens body with only about 100 vertices and a screw modifier.
I then used BoolTool to create screw holes into the lens body. However, this somehow messes the topology and creates these ugly shading issues.
Does anyone have an idea how to fix the shading without applying the screw modifier? I would like to maintain the fast editability of the lens body.
I have tried increasing the steps of the screw modifier and moving the place of the screw hole a little bit, but none of them removed the issue, just changed the appearance a little.
Thanks in advance!