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I want to 3D print several pawns. I need them to be in different poses, but be the same general character. I can achieve this by re-meshing the posed object with another object, but I would like a less time consuming way.

How do I pose a mesh using an armature, then have the mesh stay that way, even without the armature which needs to be deleted for my print? preferably this would create a new mesh that I could print as my pawn(s).

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Yes, you can apply the armature modifier.

enter image description here

This will fix the mesh into it's pose, so you probably want to do this on a duplicate of the model.

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  • $\begingroup$ Yeah but now i can't delete the armature without the object freakin out. $\endgroup$
    – ruckus
    Nov 3, 2014 at 23:33
  • $\begingroup$ Ok got it now tx! $\endgroup$
    – ruckus
    Nov 3, 2014 at 23:34
  • $\begingroup$ I think if the mesh is freaking out then you can try Alt-P-> Clear Parent and Keep Transform. $\endgroup$ Nov 4, 2014 at 6:13

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