I want to 3D print several pawns. I need them to be in different poses, but be the same general character. I can achieve this by re-meshing the posed object with another object, but I would like a less time consuming way.

How do I pose a mesh using an armature, then have the mesh stay that way, even without the armature which needs to be deleted for my print? preferably this would create a new mesh that I could print as my pawn(s).


Yes, you can apply the armature modifier.

enter image description here

This will fix the mesh into it's pose, so you probably want to do this on a duplicate of the model.

  • $\begingroup$ Yeah but now i can't delete the armature without the object freakin out. $\endgroup$
    – Scalia
    Nov 3 '14 at 23:33
  • $\begingroup$ Ok got it now tx! $\endgroup$
    – Scalia
    Nov 3 '14 at 23:34
  • $\begingroup$ I think if the mesh is freaking out then you can try Alt-P-> Clear Parent and Keep Transform. $\endgroup$ Nov 4 '14 at 6:13

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