I'm currently learning Blender and aim to do stylized Eevee animation, so I'm currently modeling a high detail hand to hopefully later uv wrap and use.
My problem is that I decided to polymodel the nails and then combine them into the modeled mesh using the boolean union modifiers. There are lots of visual artifacts.
I tried to triangulating, beveling, and subdividing the affected faces. I also tried marking the edges sharp and the Autosmooth in the vertex menu.
Is there a better workflow to go about doing this?
Should I just not bother to combine the meshes and just parent the nails?
Are there better ways to get rid of the artifacts without manually combining the 2 meshes by hand?
Should I just not bother and sculpt the nails and accept that they look more "organic" then they should?