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Couldn't find an answer other than "use eevee" or this.

I'm painting on a texture that is used in a background world node using cycles. Unfortunately, render preview doesn't render the updated texture even when I save the texture. Switching away from render preview and back to it seems to update the texture.

Is there a faster way to "refresh" painted textures in cycles or is this the way things are?

Thank you!

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  • $\begingroup$ Did you enable cyclic and auto refresh for the image texture? $\endgroup$ – Yohello 1 Jul 4 at 18:08

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