So I want to create a simulation simulating liquid splashing onto an Effector and rolling off. The problem is that when the surface thickness is too low, the liquid just phases through the Effector. How do I get the required surface thickness?

Please elaborate using images/gifs/videos because I don't read words as fast as I get what images mean.


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.