0
$\begingroup$

So I want to create a simulation simulating liquid splashing onto an Effector and rolling off. The problem is that when the surface thickness is too low, the liquid just phases through the Effector. How do I get the required surface thickness?

Please elaborate using images/gifs/videos because I don't read words as fast as I get what images mean.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.