im trying to import this glb file containing texture, model and animation.
when i import it into blender (latest), it has this weird hollowed out look. the face is not visible until you appear it from inside.
anyways, hope somebody can help me how to correct render.
here is the glb file https://filebin.net/hwkmdsfpvzlmg5r5/Teisel_Bonne__Cutscene_.glb?t=g2bmzav0
you can see the texture is turned inside out in particular the face is hollow and the face texture can only be visible when rotating the model.how do i fix this?
I played with the normals but it still missing bunch of faces. I used mesh ---> recalculate normals outside.