I'll admit, I know nothing about Blender. Hadn't even heard the name until last week. A client of mine is looking to replace a 2010 Mac Pro with something more recent.

I told them that I'd do some research to determine where the 'sweet spot' in price/performance was on Apple's current Mac Pro offerings.

So, my question is.
How much of blender work is CPU-related, and how much is GPU related? Where do you think the best price/performance ratio lies? Should I prioritize spending on the CPU, the GPU or look for a balance? The six-core/D500 GPU is my current plan, but I'm willing to be persuaded.


marked as duplicate by Ray Mairlot, cegaton, BlendingJake, stacker, PGmath Nov 3 '14 at 17:31

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  • $\begingroup$ Because it is a hardware question $\endgroup$ – BlendingJake Nov 3 '14 at 16:20
  • $\begingroup$ One thing that likely won't be mentioned on any of those pages is that AMD has recently assigned a couple of engineers to help convert Cycles into smaller kernels so it can work well with OpenCL/ATI and not just nVidia cards so all the GPU advice that is going around may not be be very relevant soon. $\endgroup$ – MarcClintDion Nov 4 '14 at 6:24

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