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I know how to bake simple AO maps inside Blender, but in this case I would like my AO map to include shadows casted by all the trees leaves. I've googled to find an answer about it, but I haven't found anything yet

Is this possible? I'm using Blender 2.66.

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Bake out the ambient occlusion and shadow maps, then multiply them together in the compositor or your favourite image editor.

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