why is this happening? Model file is from The Model's Resource, Nintendo model archive Isabelle

*Edited after seeing comments(thanks!) I saw your comment and reply, and watched some videos about bsdf, still I got a problem as you can see my pictures below. I somehow erased the shadows, but the eyes became too tranparent and also are looking weird.

I only changed the eyes, not the mouth at all. so the question is on eyes, at this point.

with opaque mode with opaque mode

with alpha blend mode with alpha blend mode

when bitmap connected to color is muted(opaque) when bitmap connected to alpha is muted(opaque)

when bitmap connected to alpha is muted(opaque) when bitmap connected to alpha is muted(opaque)

in render mode with opaque mode in render mode with opaque mode

**Solved, Thank you so much! :D Yay!

  • 1
    $\begingroup$ tip: always show nodes (shader-editor) when asking about material problems. $\endgroup$ – Ahmad Bilal Jun 30 '20 at 5:10
  1. It seems to be a case of transparent parts rendered as black (this is not a bug, but a feature in material view)

You are in material-view mode and not render mode. When you go into render-mode it should appear correct (if nodes are setup properly).

  1. If nodes are incorrect, It normally is the following:

Its possibly that the alpha output of the image-texture is not connected to the alpha of your principled bsdf.

Edit: As I suspected, the nodes are not properly setup. All you have to do is connect the 'Alpha' output from image texture to 'Alpha' input of Principled BSDF

Note: in the first image below, on the right side, it mistyped "Rendered View". I meant to say 'Material View/Viewport Shading mode'. Its a small mistake, I noticed late.

enter image description here

enter image description here

  • $\begingroup$ Hello, first of all, Thanks for your reply! I actually didn't know what a bsdf even means and, what a node named bsdf at the end does. Still, I have problem. Could you take a look and what's going on? I just edited and added some photos that might help(with render img, nodes! yay!) ( thanks for pro tip) $\endgroup$ – Shinhu Park Jun 30 '20 at 12:10
  • $\begingroup$ Yes, the mistake that you made is what I initially guessed. Don't worry, its easy to fix. Editing my answer. Please accept it after your issue is resolved. $\endgroup$ – Ahmad Bilal Jun 30 '20 at 15:56
  • $\begingroup$ Hey! Your instruction worked! It's working perfectly fine for every facial expressions! I think now I fully understand how this node works(not really, but I think I'm getting now). $\endgroup$ – Shinhu Park Jul 1 '20 at 10:47
  • $\begingroup$ I of course accepted it! you are such a 3d model master. Also, if you mind, may i have a short question? Everytime I get any 3d model files that were ripped out from game resource files, they are most likely messed up like this, and I am curious why it is like this. For example I have to set every body parts-which contains transparent area- to set render mode as "Alpha blend" mode, so that I can see them without disturbance. I wonder how those game modes do not have such black shadows 'In game'. $\endgroup$ – Shinhu Park Jul 1 '20 at 10:53
  • $\begingroup$ Why do I see this black stuff in blender's normal render mode, and why can I not see that in game(as in Super Smash bros. Ultimate) $\endgroup$ – Shinhu Park Jul 1 '20 at 10:53

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