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I applied 'material' to a cube and added 'material.001'. I want the 'material' to be replaced by 'material.001'. I could not find such 'replace' menu in properties editor.

How can I do it?

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  • $\begingroup$ Just remove "Material" (click on minus symbol) so that "Material.001" is the only listed material. You only want multiple material slots if you plan on using multiple materials in the same mesh. Edit: Just saw Christopher's comment, and that works as well :) $\endgroup$ – Cultmethod Jun 30 at 2:22
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With "Material" selected, click the little "globe" next to where it says "material" in white (above "preview"). This is the slot selector. Pick material.001 from here

MatSlot

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  • $\begingroup$ your method is good but it makes 'material' to be replaced by 'material.001' in the material slot. I just want 'material' to be replaced by another on the mesh surface being preserved in material slot. $\endgroup$ – 나미손 Jun 30 at 2:28
  • $\begingroup$ Then use Starzars answer? Now I'm a bit confused at what you're trying to do. You can select the second slot and change that to "Material" so now you still have both materials, just switched positions. $\endgroup$ – Christopher Bennett Jun 30 at 2:36
  • $\begingroup$ when I used 'slot selector' to be replaced 'material' by 'material.001' , 'material' disappeared in 'active material index' box. I thought that I lost 'material' forever. $\endgroup$ – 나미손 Jun 30 at 3:00
  • $\begingroup$ But now I realized that I still choose 'material' in the slot 1. Thank you for answer. $\endgroup$ – 나미손 Jun 30 at 3:01
  • $\begingroup$ No problem. To make sure you don't lose a material that's not being used (materials in slots that aren't assigned to anything will be purged when you close blender), hit the little shield next to the material name - this gives the material a "fake user" and lets blender know that it's still in use. $\endgroup$ – Christopher Bennett Jun 30 at 3:29
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You have to be in "Edit mode" to create and assign new materials to the "selected mesh".enter image description here

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  • $\begingroup$ Not necessarily. If you only want one material assigned to the object, you just have to create a material slot and new material. $\endgroup$ – Cultmethod Jun 30 at 2:29
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    $\begingroup$ thank you for good answer. your method is helpful to me. $\endgroup$ – 나미손 Jun 30 at 3:03
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    $\begingroup$ @Cultmethod That's your interpretation of the question.Judging from the above comments by 나미손 and his upvote , my answer was clearly what he was looking for.Downvoting helpful answers make no sense. $\endgroup$ – Starzar Jun 30 at 8:33
  • $\begingroup$ @나미손 Always thought that this was what you were looking for .Glad it helped. $\endgroup$ – Starzar Jul 6 at 10:12

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