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I wanted to make a House for my Art class and used the brick texture node with some extras to make a brick shader for the walls. Because the bricks didn't align correctly with the first object (House1) I added a Mapping and Texture coordinate node to adjust it. Now that i need to do the other side of the house the shader of the bricks is not aligned correctly and weirdly stretched. I thought that I could fix it by unwrapping the objects and then set the texture coordinate to UV, but it made it made it worse. Thanks in advance.

Here's the Blend file: https://drive.google.com/drive/folders/1u0f0i5NZXxUbIkHjgmLmKPWjTaXAe_z9?usp=sharing

Hope that this image portrays the problem well

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  • $\begingroup$ what you show is not what I see when I open your file, could you please simplify your file as much as possible (object + material) so that's easy to find where is the problem and how to fix it? $\endgroup$
    – moonboots
    Jun 30, 2020 at 8:44
  • $\begingroup$ Sure, hope that this is simpler. I updated the file in the drive folder. $\endgroup$ Jun 30, 2020 at 12:13
  • $\begingroup$ it's still not what you show on your picture, it must be because of my Blender version, i hope someone will help $\endgroup$
    – moonboots
    Jun 30, 2020 at 12:21
  • $\begingroup$ I still use 2.82a, but thanks for trying to help $\endgroup$ Jun 30, 2020 at 13:00
  • $\begingroup$ I solved the issue with the solution from this problem. blender.stackexchange.com/questions/112843/… $\endgroup$ Jul 2, 2020 at 15:10

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