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I just want to view the render in Eevee and I notice that when I preview in solid mode the facial model is no problem, but it seems broke in material preview and Eevee render. So could anyone tell me:

  1. How to fix it?
  2. Or because the original model is broken, then how can I make Eevee render in solid mode to show the light and background?

solid

material

render

I did not see the red dots here enter image description here

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  • $\begingroup$ This looks kind of like flipped normals to me. Check your face orientation and make sure everything is good. $\endgroup$
    – fmotion1
    Jun 29, 2020 at 19:47
  • $\begingroup$ sorry, I do really not know too much about blender, could u tell me how to adjust the orientation? $\endgroup$ Jun 29, 2020 at 21:54
  • $\begingroup$ Click on the viewport overlays button and then select "Face Orientation". Once you do that, tell me whether you see any red spots in your mesh. $\endgroup$
    – fmotion1
    Jun 29, 2020 at 22:00
  • $\begingroup$ Hi I tried it @Cultmethod $\endgroup$ Jun 30, 2020 at 0:49
  • $\begingroup$ Would you mind uploading your .blend file to blend-exchange.giantcowfilms.com so I can take a closer look at what the problem is? $\endgroup$
    – fmotion1
    Jun 30, 2020 at 0:51

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After months of being stressed on this very issue myself... This is what the issue is... Remember in Blender it's always two things... Something simple and something silly...

It's your camera "AND ONLY" your camera... If you switch to cycles and everything works... it's your camera enter image description here Click on the camera icon on the properties tab... Under "Lens" your "CLIP START" is too low... raise it just a little... ex... if it's 0.1mm change it to 3mm enter image description here The same goes for your default/worldview... It's the craziest thing...

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