Usually walk cycles are symmetric which allow the first leg that moved forward to go backwards to its original position when the other leg starts to move, that creates the 'walk in place' effect.
I'm trying to create a non symmetric walk cycle, in which you always advance with one leg and close the gap with the other leg.
I'm not sure how to create a proper loop for the cycle, a loop the keeps the character in place so the following cycle will sync to the previous one.
You can see the issue here: https://www.youtube.com/watch?v=l5MYRZSlG1s
How do I prevent the sliding back after a step issue?