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I was trying to make my character do wave in air but the mesh seems to fall off everytime. I cannot identify the problem. See the images. image1

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You need to change the IK Pole Angles to -90° so that it doesn't deform your mesh:

enter image description here

Also you need to change the modifiers stack, this seems to be more logical (and enable the Armature modifier's Preserve Volume option):

enter image description here

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The mesh appears to be pinching due to the rotation the arms are using to get into the wave position. Try bending the arms in a more natural way and adjusting weight paint. As of now the shoulder is rolling in such a way that along with the weight paint is causing the mesh to roll too far.

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