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I want to keyframe multiple duplicate objects created from a active rigid object. I have created keyframes for each duplicate object at different frames of timeline, lets say at frame 10, 50, 90, etc. When the animation is played all duplicate objects appeared at frame 1, instead of appearing at their respective frames i.e. 10, 50, 90, etc.

Does anyone know how to resolve this issue?

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    $\begingroup$ Does this answer your question? Activate physics by keyframe $\endgroup$
    – Crantisz
    Jun 29 '20 at 17:41
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    $\begingroup$ No this isn't answer to my question. I want to place the objects at particular location at specific frames and let them fall freely through rigid body physics. $\endgroup$ Jun 30 '20 at 8:43
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When you duplicate object, I think, you keep linked Animation Data. So if objects share same animation data, you can not create different animations for objects. If that so, click Object -> Relations -> Make Single user -> Object Animation

enter image description here

If you want to duplicate the animation data when duplicating objects, make sure that this checkbox is checked:

enter image description here

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  • $\begingroup$ I tried what you have suggested but, the problem isn't solved. All duplicate objects are appearing at frame 1. $\endgroup$ Jun 29 '20 at 8:23
  • $\begingroup$ After you separated animation data, did you rebuild animations? $\endgroup$
    – Crantisz
    Jun 29 '20 at 8:32
  • $\begingroup$ how to do that?? $\endgroup$ Jun 29 '20 at 9:09
  • $\begingroup$ I have also attached .blend file for reference $\endgroup$ Jun 29 '20 at 9:29
  • $\begingroup$ Now, I'm understood your question. Here is the answer: blender.stackexchange.com/questions/8483/… $\endgroup$
    – Crantisz
    Jun 29 '20 at 17:39

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